D&D quips

Sep. 22nd, 2023 11:58 pm
blimix: Joe by a creek in the woods (Default)
From tonight's online D&D:

Jessica, justifying PCs being armed at the party: "This is my emotional support broadsword."

Joe: [Rolls terribly to make small talk about arcana] Since he obviously knows more than I do, I invite him to tell me some stuff about the subject. People like talking about the things they know.
Mark: He is happy to show off his knowledge, and thereby demonstrate his superiority. If that tells you anything about him.
Joe: It tells me that he's male.
Grim: "Well, actually..."
blimix: Joe as a South Park character (South Park)
Last year, in a one-shot D&D game, I was playing a halfling (a hobbit). Being a fan of "Irregular Webcomic!" I decided I had to tell a story:

"My uncle Bilbert was exploring a dragon's lair, when he accidentally woke the dragon. It came at him, with smoke and fire pouring from its nose, and then, with a huge claw, it just punted him! He landed a mile away in the ocean. You could say the dragon was smoking before it kicked the hobbit."

We played a continuation of that game today. So of course I had to do another one:

"My uncle Bilbert used to roam the land. The problem was, he would sleep with people in every town he visited. Years later, as he returned to those towns, he found that he had children everywhere. He had discovered too late that sex is hobbit forming."
blimix: Joe dressed as Weird Al in gangsta pose from Amish Paradise (Amish Paradise)
My D&D group and I really enjoyed one of the characters that I used to play. I've decided to share some of my favorite memories of Floyd. Go read it.
blimix: Joe by a creek in the woods (Default)
As I've mentioned before, I have developed a role-playing game. It needs more development, but the playtests have been promising. I am now at the point where I need to nail down the name. It doesn't have to be fixed in stone, but once I take the next step, a change will cost me a bit. I'm pretty happy with the name I've been using, but am hereby opening myself to suggestions. A rose by any other name would smell as sweet, but the names "Tesla" and "General Electric" communicate something about the companies that "Apple" and "Sony" do not.

I'm wondering whether I/we can construct a name that communicates something about this game. The major selling (and playing) point of the game is that it is easy enough for beginners (and non-math people), while having enough depth of play to satisfy experienced gamers. (Inclusivity also shows up in character creation and even the HTML files, which I've made to follow web accessibility guidelines. I intend that artwork (whenever it happens) will also not exploitatively imply a target audience of straight, white males.) There are also foci on game balance, on making sure that players always have options, and on allowing any realistic items or actions that do not conflict badly with the above. There are (and will be more) on-line aids for playing. All of the rules are on-line, though PDFs and print versions will eventually be available.

Comments are screened; I will unscreen comments that do not contain name suggestions. By suggesting a name, you are giving me permission to use it. I can promise nothing in return, but if my game makes a surprising amount of money with a name you suggested, I'll shoot some your way. (Also, thanks in advance, since I may not be able to reply, "Thanks!" without unscreening your comment.)

Edited to add: The game is not setting-specific. It is already made to work in a modern or historical setting, and I'm writing the expansion for fantasy and space opera now.
blimix: Joe by a creek in the woods (Default)
This is pretty much me, but I do enjoy trolling my (football fan) friend Chris. He knows that I'm not into football, which makes things like the following pretty easy. I once showed up at a Superbowl party and enthused, "So, we're going to watch the Long Island Red Sox win the World Cup tonight, right?" I could actually see his brain crash and go through a hard reboot before it occurred to him that I might not be serious. Today, I overheard Chris and Mike making plans for "the big day tomorrow". So I said, with a completely straight face, "Why, what's tomorrow?" I savored the dumbstruck looks for at least five seconds before reassuring them that I was kidding.

And then at one Superbowl party, Chris expounded at length about some of the longest field goals in history. I eventually interjected, "That's hardly a fair comparison, because that was before the goal posts were moved back ten yards from the goal line." It shortly transpired that I knew when that move had happened (1974) and he didn't. With a sudden (and amusing) look of consternation, he said, "Wait. How the hell do you know that?" (The fact was mentioned in Adam Sandler's song, "The Lonesome Kicker".)

In other news, projects proceed.

Shadowrun

May. 12th, 2014 05:37 pm
blimix: Joe as a South Park character (South Park)
We have just started a Shadowrun (5th edition) game. I've never played Shadowrun before. While I love the setting, I feel the need to rant about the atrocious rule book and a few of the most awful rules.

Behind a cut, of course. )
blimix: Joe on mountain ridge with sunbeam (Huckleberry Mountain)
Feel free to skip this post if you aren't a board gamer.

Kingsburg. )

Lords of Waterdeep. )

Mage Knight. )
blimix: Joe by a creek in the woods (Default)
Recently, I quoted Anita Sarkeesian in an e-mail. A friend of mine wrote back, saying (in short) that he thought she was full of it, and that I should expose myself to some of the materials that purported to debunk her video series, "Damsel in Distress: Tropes vs. Women in Video Games". I had not sought these out before (though I had gathered that there was controversy), simply in the spirit of "Don't read the comments if you want to keep your faith in humanity." I had figured that those who opposed these well documented and educational feminist videos were simply misogynist creeps who perceived Sarkeesian as attacking their favorite video games. But if my friend, an intelligent and experienced gamer, was on their side, then I'd better see what they had to say.

So I clicked the link he gave me, with an open mind.

It was like walking into a heap of pig manure with an open mouth.

I took notes as I watched, so that I could send my friend a rebuttal of this rebuttal video. It's behind the cut. )

My friend's response was brief and disappointing.

I'd like to know what my other friends, especially my gamer friends and female friends, and most especially my female gamer friends, have to say on the subject. Should I pay any further attention to the "controversy" over these videos? Is there any rational debate out there that I should check out? Is there something that I have gotten very wrong (or very right)?

I'm making this post public in case it is needed. Abuse and/or trolling will be unceremoniously deleted.
blimix: Joe by a creek in the woods (Haircut)
We had a very nice filk night on Friday.

I recently playtested a parlor game whose idea came to me about a year ago. It's called "Monkey's Paw," and is played in a manner reminiscent of Telephone Oracle. Each person around the table writes, at the top of their paper, a wish. The wish is phrased as if it were being asked of a benevolent genie. (i.e., no need for careful, airtight or conditional phrasing.) The papers are then passed around the table, and all of the players now become the malevolent genie, or monkey's paw. They write, at the bottom of each page, how they would grant the wish in some unpleasant manner. They fold the bottom of the page to hide their response, and pass the paper on. (So each wish is granted in several different ways.)

The results of our first game. )
blimix: Joe by a creek in the woods (Haircut)
Last night, we invented Telephone Fictionary. The mechanics are just like Telephone Oracle, but instead of questions and answers, you alternate words and definitions, mostly made up or obscure. (The mechanics: You pass the papers around the table, folding them so that the next person can see only what you wrote.)

Our short game... )

Chez Shea

May. 27th, 2008 05:28 pm
blimix: Joe by a creek in the woods (Guitar)
Oh my gods. It is finally done. After fourteen months, Chez Shea is complete. Brian and Jessica own the only existing deck. If you know Chez Geek, check it out.

In other news, driving off with the door or gate of a trailer still open is now officially a Levy tradition! My father was even with me two of the three times.

Gratuitous link: PreGame Lobby Episode 4 (A Halo 3 machinima video. I didn't like the rest of the series, but this one is good.)
blimix: Joe by a creek in the woods (Hat)
Happy (upcoming) birthdays to [livejournal.com profile] redfishie, [livejournal.com profile] ukelele and [livejournal.com profile] mistress_nomad!

I've just added our Settlers of Catan house rules to my web site. (A bit of local jargon not mentioned on that page: To "white man" a player (or the board) is to play in a manner that cuts off access to more of the board than you are using. (This could involve hemming in a player to keep them from building, or unnecessarily placing settlements an odd number of road segments apart (thus preventing some hexes from ever getting three settlements).))

Gratuitous links: Another of those "Fail / Owned" videos, but this one had me laughing hard. Also, a silly Batman and Iron Man video. (Thanks, [livejournal.com profile] unclephil2k!)

[livejournal.com profile] slipjig wants you to contribute a list of movies that you think everyone should see (or have seen), to help him build a meme.
blimix: Joe by a creek in the woods (Window)
The Book of Answers is now public.

[Wait, what the hell is he talking about?]

In 1998 and 1999, I spent an awful lot of time designing content for Yvelheim (my web site). The pinnacle of my achievement (aside from the Smart-ass Cashier page) was the Book of Answers, wherein I settled, once and for all, the biggest questions that philosophy has to offer. :-)

The only problem was that nobody could read it. Yvelheim contains a network of silly puzzles, and the Book of Answers was the prize for solving the final, fiendish puzzle. Only a few people managed to solve most of the puzzles. Nobody ever solved the final one.

So now, nine years later, I've made a public copy of the Book of Answers. Enjoy.

Oh yeah, I've also just put up my Chez Geek house rules.
blimix: Joe dressed as Weird Al in gangsta pose from Amish Paradise (Amish Paradise)
I really hadn't meant to do this so soon. I just mentioned to Jay my intention to eventually gather people to fix the "Order of the Stick" game, and got roped into discussing it right then and there. We hammered out a bunch of ideas. And because I can't bring myself to publish something unpolished, my attempt to clean it up for my website turned into many hours of further creation. I'm rather proud of some of my shtick ideas.

Anyway, here you go: House Rules for "Order of the Stick: The Dungeon of Dorukan"

It is yet unfinished. I still need more input, more ideas. But it's a good chunk of work done.
blimix: Joe by a creek in the woods (Hat)
Back in January, I came up with a set of rules for "Betrayal of Order of the Stick at House on the Hill": A crossover game in which the cast of "Order of the Stick" explores the House on the Hill, gets haunted, and maybe kills Xykon. I put a fair amount of work, testing and revision into it. I haven't touched that project in a while, though, and I don't think I'm going to any time soon. So I might as well put up what I have, despite the remaining open questions. Here it is: Betrayal of the Stick.

(I'm not a member of [livejournal.com profile] orderofthestick; anyone who is is welcome to link this there.)

I'd really much rather work on just fixing "Order of the Stick: The Dungeon of Dorukan". It's a wonderful game, except that it sucks in certain ways. (Interestingly, my crossover game creates more use for the PvP shticks, which otherwise suck.) I tried a Google search for house rules, and came up with nothing. So at some point, we need a brainstorming session of local OotS fans.

As if I didn't have other, better projects still going...
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